Terra, Magical Adept // Esper Terra

FINAL FANTASY
CT Min Price
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$2.43
TYPE
Legendary Creature — Human Wizard Warrior

ABILITY
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand. Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

POWER/TOUGHNESS
4/2

ILLUSTRATOR
Clare Wong

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
DE EN ES FR IT JP

RULINGS
  • 2025-06-06 Esper Terra's fourth chapter ability isn't a mana ability. It uses the stack and can be responded to.
  • 2025-06-06 If the copied enchantment has {X} in its mana cost, X is 0.
  • 2025-06-06 If the enchantment copied by the token had any "when [this permanent] enters" abilities, the token also has those abilities, and they'll trigger when it's created. Similarly, any "as [this permanent] enters" or "[this permanent] enters with" abilities that the token has copied will also work.
  • 2025-06-06 If the copied enchantment is a token, the new token that's created copies the original characteristics of that token as stated by the effect that created the token.
  • 2025-06-06 If the copied enchantment is copying something else, then the token enters as whatever that enchantment copied.
  • 2025-06-06 The token copies exactly what was printed on the original enchantment (unless that enchantment is copying something else or is a token; see below). It doesn't copy whether that enchantment is tapped or untapped, whether it has any counters on it or any Auras or Equipment attached to it, or any non-copy effects that have changed its types, color, power and toughness, and so on.

TYPE
Legendary Enchantment Creature — Saga Wizard

ABILITY
(As this Saga enters and after your draw step, add a lore counter.) I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. IV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up). Flying

POWER/TOUGHNESS
6/6

ILLUSTRATOR
Clare Wong

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

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